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   VI-MotionCueing&nbsp;&gt;</p>
      <h1 class="p_Heading1" style="page-break-after: avoid;"><span class="f_Heading1">Outputs of VI-DriveSim</span></h1>

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<p class="p_Normal">In the outputs of VI-DriveSim the following units are used:</p>
<p class="p_Normal" style="text-align: left;">&nbsp;</p>
<p class="p_NormalIndentParameters"><span class="f_NormalIndentParameters">Positions / Lengths: m</span></p>
<p class="p_NormalIndentParameters"><span class="f_NormalIndentParameters">Velocities: m/s</span></p>
<p class="p_NormalIndentParameters"><span class="f_NormalIndentParameters">Accel: m/s^2</span></p>
<p class="p_NormalIndentParameters"><span class="f_NormalIndentParameters">Angles: rad</span></p>
<p class="p_NormalIndentParameters"><span class="f_NormalIndentParameters">Angular Vel. rad/s</span></p>
<p class="p_NormalIndentParameters"><span class="f_NormalIndentParameters">Angular Accel. rad/s^2</span></p>
<p class="p_Normal" style="text-align: left;">&nbsp;</p>
<p class="p_Normal">with a right hand coordinate system and a 3-2-1 intrinsic convention for rotation.</p>
<p class="p_Normal">&nbsp;</p>
<p class="p_Normal">The main set of outputs is composed by the following signals</p>
<p class="p_Normal" style="text-align: left;">&nbsp;</p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.longitudinal</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.longitudinalHP</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.longitudinalLP</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.yaw</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.yawHP</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.yawLP</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.lateral</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.lateralHP</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.lateralLP</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.vertical</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.pitch</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_position.roll</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_acceleration.longitudinal</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_acceleration.lateral</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_acceleration.vertical</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_velocity.yaw</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_velocity.pitch</span></p>
<p class="p_NormalIndent"><span class="f_NormalIndent">cueing_velocity.roll</span></p>
<p class="p_Normal" style="text-align: left;">&nbsp;</p>
<p class="p_Normal">where the accelerations and the velocities are the perceived quantities, in accordance to the vestibular model described in the subsection <a href="motioncueing_complete_model.htm" class="topiclink">Complete Model</a>.</p>
<p class="p_Normal">The LP suffix refers to the tripod center motion w.r.t to the global frame of the platform, and the HP refers to the top disk hexapod motion w.r.t. the tripod frame. The signals without suffix describe top disk center behavior w.r.t. the global frame.</p>
<p class="p_Normal" style="text-align: left;">&nbsp;</p>

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